GTA 6 and the Switch 2
Nintendo of America president Devon Pritchard recently discussed the company's hardware plans, covering first-party and third-party software. With the arrival of the Switch 2, the platform is positioned to welcome more third-party games that skipped previous Nintendo hardware, leading to questions about Grand Theft Auto 6.
The Switch 2 offers increased processing power compared to its predecessor, handling demanding titles such as Cyberpunk 2077 and The Witcher 3 remaster. Given that the game is scheduled to launch on the Xbox Series S, speculation has naturally turned to whether Rockstar Games might consider a port for Nintendo's new platform.
“That’s going to be a conversation for Take-Two and Rockstar, but nothing to announce on my end at this time,” Pritchard stated when asked about the possibility of GTA 6 on the Switch 2.
Rockstar's History on Nintendo
While previous Rockstar titles like Red Dead Redemption, Grand Theft Auto: The Trilogy – The Definitive Edition, and L.A. Noire are available on Nintendo systems, the studio has not confirmed plans for Red Dead Redemption 2 or GTA 6 on newer hardware.
“We have historically said that Nintendo is for ages 5 to 95, and that continues to be true,” Pritchard noted regarding the diverse library targeted for the system. “We want to provide a diversity in terms of the types of experiences that you can have on the game system, and that’s really important for us.”
Nintendo's upcoming release of The Legend of Zelda: Ocarina of Time remake arrives shortly before the scheduled launch of GTA 6, highlighting a busy late-year release window for the industry.
The simultaneous heavy-hitting releases highlight a robust period for video game launches toward the end of the year.
This phase of the console cycle typically sees developers maximizing hardware capabilities to deliver complex technical achievements and varied gameplay experiences.
Whether Rockstar will eventually bring its flagship open-world title to Nintendo's platform remains entirely dependent on decisions from the publisher and developer.




