Fast-Paced Retro Action

Warhammer 40,000: Boltgun 2 wastes no time hooking players into its blistering, blood-soaked world. Following a brief period of exposition, the action thrusts players into a battered spaceship to battle rogue enemy agents amid pixelated gore. Developer Auroch Digital has elevated the original's frantic run-and-gun style with boosted enemy counts and demanding level objectives.

The campaign kicks off when the player's ship is destroyed by the Great Daemon Vashtorr, sparking an intergalactic revenge campaign through swamps, demonic dwellings, and frozen facilities. Accompanied by a sassy Servo-skull companion, the mission requires clearing out heretics while gathering classic ammunition and health pickups. Despite a repetitive structure and dense narrative exposition, mesmerizing enemy designs and brisk pacing help maintain momentum.

Four difficulty tiers are available, ranging from Low to the punishing Exterminatus. Players can also adjust settings to disable head bobbing and screen shake or toggle invulnerability. The campaign runs for approximately eight hours per protagonist on the recommended Medium difficulty, accommodating a wide array of player preferences.

Dual Protagonists and Combat Styles

A standout addition is the inclusion of a second playable character: the Sister of Battle, Nyra Veyrath, joining returning Space Marine Malum Caedo. Both characters feature distinct personalities and combat toolkits. While Caedo relies on a heavy Chainsword and frag grenades, Veyrath utilizes a nimble Powersword and Melta Bomb alongside a rapid Fervent Slide attack. These distinct playstyles significantly boost the campaign's replayability.

As levels are completed, players make cartographical choices that dictate their path through the campaign. Alongside optional side missions, unique battle locations allow for varied routing, such as choosing between a blighted rainforest and a fortified beachhead during a playthrough.

Varied Objectives and Map Design

Mission objectives are surprisingly diverse, moving beyond standard shooter tropes to include tasks like destroying blood tanks or navigating vertical chambers to shatter ice sheets. This variety effectively mitigates potential shooter fatigue.

Maps feature location-specific quirks, including periodic Purges that lock players into combat arenas, friendly AI soldiers acting as meat shields, and physical hazards like flaming pools and dense fog. These elements add tactical depth and help conceal hidden secrets and collectibles.

Technical Hiccups

Despite its strengths, the title suffers from a few technical issues. Enemies occasionally exhibit erratic idle behavior, and scripted Purges can occasionally fail to trigger completion triggers, leaving players stuck. Additionally, movement can feel somewhat slippery when tackling ambitious late-campaign platforming challenges, though these flaws rarely derail the overall experience.

Aesthetic and Atmosphere

The art team's retro aesthetic is a major highlight, successfully capturing the look of digitized miniature figures with sharp precision. Character models brim with personality, featuring subtle animations like a Tormentor flicking a knife or a Nurgling mocking the player mid-fight.

The atmospheric immersion is further heightened by context-specific battle barks. Rahul Kohli and Alanah Pearce deliver commanding performances for the protagonists, while the Servo-skull's irreverent commentary introduces genuine humor into tense combat scenarios.

Score breakdown

Scored out of 10
design8.5
performance7.5
value8

Specifications

DeveloperAuroch Digital
GenreFirst-Person Shooter
Difficulty Options4 settings (Low to Exterminatus)
Who it may suit

Fans of old-school boomer shooters and the Warhammer 40,000 universe will find plenty to love here, provided they can overlook minor technical snags.